![]() There are some helmet mods available that will always be incompatible with Lara because neither mod-maker has done the for which there was no corresponding character mesh. I ran into this trying to use Lara in LoA (which is a mod for DS1, just an official one) because they had introduced new body armor etc. There is next to nothing you can do to merge the mods unless you have access to the source material. Lack of support: Here your choices are a little different.The parameter allows a list of folders, so you can include those for all the mods that work together. Incidentally if coded as "res_paths=!foldername" (note the "!") then the original game Resources files is not used at all - only applicable for a Total Conversion mod. This tells DS to add the resources in that folder to those in its own Resources folder. This means launching the game with only one at a time added to the resources, and the simplest way to do that is to put each mod in a separate folder, and create a new shortcut that has "res_paths=foldername" added to the command line. Usually you have to decide that you'll use them separately. This requires the same modding skills as the method above! The file that lets you create a new MP character is only used at the beginning of the game, so you could do the same thing by splitting the mods' dsres files in the same way. Witness' Dark Elf mod uses two separate dsres files, one of which you use to create the player, and the other you use to play the game. If you want to use more than one mod that provides new playable characters at the same time, you'll need to extract the two dsres files and edit up a combined one - there's no other way. Replaced files: Some files must be replacements, such as the gas file that lists the playable characters for MP.Additional files in mods will only cause problems if two modders choose the same name for an added file.that depend on attributes of the character - an example being the masks in LoH not working for a playable gargoyle. If another mod adds a new armor, then it can't be worn by those characters. ![]() For example, my Lara and Naja mods include support for wearing armors/helms/boots/gloves (where applicable, Naja has no legs!) but only for those in the original game. ![]() Each type of mod is built with no knowledge of any other mods, so they often omit support for the others. There is a wide range of changes that mods can make, from adding weapons, or armor, to new playable characters.If two mods replace the same file, they won't work together. Mods work by replacing and adding files that the game uses.Having made a few mods myself, and used a lot more, there are a few things I've learned about using them.
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